Tuesday, February 23, 2010
Plans for 1.4
Monday, February 22, 2010
Version 1.3.5 Beta 5 has been released and is awaiting approval.
Version 1.3.5 Beta 5
- Added: Debug logging functionality. Disabled by default, this log can provide information vital for development and debugging.
- Added: "You" alias for languages that don't use "You."
- Fixed: Revised regular expressions.
- Fixed: Power button will now stay in sync with the parser.
- Fixed: "Copy All" will now only copy visible players.
- Fixed: Copy to clipboard features have been shortened.
- Fixed: Unhandled exceptions will now be reported.
- Fixed: Assassin poisons are now captured.
- Fixed: All pets should now be captured properly.
Thursday, February 18, 2010
Still Having Pet Issues
Wednesday, February 17, 2010
KDM 1.3.1
Version 1.3.1 Beta 4
- Fixed: An encoding issue that prevented the parser from reading special characters properly. This should resolve any issues with translations.
Monday, February 15, 2010
Beta 4
- Added: You can now reset every one's damage and dps from the Options Menu without clearing them from the player list.
- Added: A rounded border to the interface.
- Added: A power on/off button that starts and stops the parser.
- Added: "Reset All Damage" to the player context menu. This resets every one's statistics without having to clear them from the player list.
- Fixed: Player and pet damage should now be properly parsed from the log.
- Fixed: A bug caused the program to crash when the main context menu opened with no players in the player view.
- Fixed: A bug caused the program to crash if you remove a player from the group that has 0% contributed damage.
- Fixed: New players should no longer appear while "Group Only" is checked.
- Fixed: The parser will now start when you "Locate Log" like it's supposed to.
- Fixed: The regular expressions now exist in kingsdamagemeter.exe.config for translations to support other client languages.
Thursday, February 11, 2010
More Than One Way to Skin a Cat or a Log File
You restored 55 of Oink's HP by using Revival Mantra II Effect.
Thanks to Everyone
I want to thank every one who's been so supportive of this project. I was surprised how much interest every one showed over at AionSource. I'll do the best I can to deliver a quality product.
I am concerned about every one's anxiety regarding bannings and hacking. It's a terrible plague that has blighted our beloved Aion. We all live in fear that anything we do will get us banned. And god forbid if we click a link and our account gets hacked.
The finger pointing needs to stop. NCSoft has technology to detect automation. THAT is what they're after. I once attacked an npc in Beluslan at the same time some one else did. I shrugged and dealt more damage so I got the loot. I walked away to the next npc and he sent me a tell, "hmm, bot?" This is getting out of hand.
Another method players use to cheat is hacking. Some hacking I've seen in other MMOs include speed hacks. There are supposed glide hacks in Aion. These hacks use a number of methods that include reading/modifying Aion's memory, modifying the client files and packet sniffing. All of which are against Aion's and just about any other game's EULA. I'll say it again, NCSoft uses technology to detect these cheaters and they will eventually be caught.
I will be the first to say to NCSoft, "I am developing this utility and I am using it." In fact, I've already emailed them and asked them to feature KDM in their next "Eye on Community" article. Until they make a change to the EULA to make exceptions to third party software, you won't get a straight answer out of them because they can't give you one. But I can promise one thing: they're after cheaters, not players.
Damage meters have been around since the Dawn of MMOs. KDM does nothing against the EULA except exist as third party software. And I will see that it stays that way.